The "Meet the GiMP!" ForumMeet the GiMP!The EpisodesPast ShowsEpisode 74 - Texture wrapping
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Luigi
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« on: August 14, 2008, 07:31:52 pm »

Josh Sommers has a very nice set and tutorial for texture wrapping on flickr
The tutorial is here:
http://www.flickr.com/photos/joshsommers/sets/72157603395825199/

He uses Photoshop so I wonder if we can translate the technique/tutorial into gimp.
I think "linear burn" blending mode from PS translates to "soft light" in Gimp but I'm not sure and steps 3 and ahead are difficult for me to follow.

Help! Smiley

Luis
« Last Edit: November 22, 2008, 04:34:24 am by phdemartin » Logged

Rolf
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« Reply #1 on: August 14, 2008, 08:05:00 pm »

Looks so cool - I have to try that!
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phdemartin
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« Reply #2 on: August 15, 2008, 06:03:17 pm »

I've got a similar result with multiply on the texture layer
By the way the texture was generated by the filters/artistic/weave


* Phil_masked.jpg (270.89 KB, 600x700 - viewed 101 times.)
« Last Edit: August 15, 2008, 06:15:50 pm by phdemartin » Logged

phdemartin
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« Reply #3 on: August 15, 2008, 06:08:29 pm »

Here comea scale down xcf

* Phil_masked.xcf (285.84 KB - downloaded 42 times.)
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Luigi
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« Reply #4 on: August 15, 2008, 06:37:30 pm »

With all due respect Phil I think you are doing something different.
Josh applies a texture to the face you are decomposing the face into a wavy pattern, those are totally different results to me.

Luigi
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phdemartin
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« Reply #5 on: August 15, 2008, 11:42:43 pm »

I understand Luigi, well I've tried with some layer mask and a face layer on screen mode to try to replace the highlight from the 3rd step, I've also displaced the texture layer with a blured desatured copy of the face and accented the shadows with a multply layer on the top


* Phil_structured.jpg (327.78 KB, 600x700 - viewed 106 times.)
« Last Edit: August 15, 2008, 11:44:21 pm by phdemartin » Logged

phdemartin
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« Reply #6 on: August 16, 2008, 12:21:39 am »

What about this dirty one


* Phil_Hearthy.jpg (344.56 KB, 600x700 - viewed 104 times.)
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Luigi
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« Reply #7 on: August 16, 2008, 12:34:58 am »

Those last two look really good Phil, awesome job!
What are the steps then so we can all try it?

Luigi
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phdemartin
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« Reply #8 on: August 16, 2008, 01:52:50 am »

1) have a background face

2) double the layer and desature it and put it in hard light to accentuate the contrast

3) create a layer with one appropriate texture ex: http://lh5.ggpht.com/_fN_Lam-iHcc/R0lINU7CKLI/AAAAAAAAA6Y/2cNimV8JlRQ/IMG_0052.jpg
Ajust it in size and move it if necessary to have a nice placement on the face, take care at the light source provenance for more realism.
( you can displace this layer with a blured copy of the desatured one to give some volume to the texture in case you hare using a geometric texture )

4) Make a layer mask in full black and paint in white with a soft brush the skin part, where you want to reveal the texture. letting the eyes and mouse intact

5) Double the texture layer, put the first one in soft light and se second in overlay at 25 % opacity

6) with a copy of the face layer decompose and find the more contrasted result in the RGB, threshold it to have a marked shadow, a gautian blur at 8 will soft it a bit, and finaly put this layer on top of the stack in multiply mode at 25 % ( you can add to it the same layer mask of the texture layer, so the accentued shadow impact only the skin part )

7) play a lot with the layer opacity to fin the right balance

Cook it with salt en peppers Smiley


* Phil_sample.jpg (346.55 KB, 600x700 - viewed 87 times.)
« Last Edit: August 16, 2008, 01:58:46 am by phdemartin » Logged

phdemartin
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« Reply #9 on: August 16, 2008, 01:57:14 am »

The scaled down xcf (cant upload in full size

* Phil_sample_small.xcf (1580.93 KB - downloaded 41 times.)
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phdemartin
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« Reply #10 on: August 16, 2008, 05:26:25 am »

Ok I promise, it's the last one !!! Wink
the texture is http://farm1.static.flickr.com/169/439741904_85f0773890.jpg?v=0


* Phil_Tree.jpg (325.34 KB, 600x700 - viewed 98 times.)
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jeffegg2
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« Reply #11 on: August 16, 2008, 08:11:48 am »

I think iwarp will help here, so that the texture "matches" the 3d of faces and stuff... I'll work on it.

I've been working with iwarp and how to get around the fault of the preview window. Using the select box tool I have been able to get a better preview. Unless there are not enough "pixels" in the preview box, then you have to first re-scale the image to a larger image and then re-select. It can make for a very large file, but you can re-scale again before saving....
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phdemartin
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« Reply #12 on: August 16, 2008, 01:58:08 pm »

Yes, I was also thinking to Iwarp to give some volume to the aplied texture.
trouthly It would be great to have a greater preview windows
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schrottplatz
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« Reply #13 on: October 28, 2008, 07:07:55 pm »

here is my attempt
and no thats not me Wink


* waky.png (688.83 KB, 416x1227 - viewed 110 times.)
« Last Edit: October 28, 2008, 07:18:11 pm by schrottplatz » Logged

freakinjonathan
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« Reply #14 on: November 15, 2008, 12:16:53 am »

well i have encountered a with this method. I have created this lamp from scratch but if you zoom in you can see that the texture is just going straight across and doesn't not go around around the lamp as it should. A bit different from episode 74, but still the same general concept. This has bothered me for some time now. ideas?


* lamp.jpg (40.88 KB, 460x550 - viewed 57 times.)
« Last Edit: November 15, 2008, 12:28:11 am by freakinjonathan » Logged

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